Designing and Developing Online Communities.- A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants.- Universal Navigation through Social Networking.- Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework.- Workflow-Based Architecture for Collaborative Video Annotation.- Catalysing the Development of a Conference Workspace.- Dialogues of Locations: BlueSpot.- Instant Online Communities as a Means to Foster Conferences.- Mobile Social Service Design for Large-Scale Exhibition.- Accessibility of Registration Mechanisms in Social Networking Sites.- A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions.- Measuring Usability via Biometrics.- Structuring the Social Subsystem Components of the Community Based E-Museum Framework.- Notice Board as Metaphor for Social Media Service in Chemical Factory.- A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass.- Email Accessibility and Social Networking.- Social Behaviour of Humans and Artificial Agents in Online Communities.- Why People Use Social Networking Sites.- Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars.- Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces.- Credibility On-Line: Quality Metrics for Evaluation.- A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server.- Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites.- Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions.- Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication.- Ghatcha: GHost Avatar on a Telework CHAir.- Distributed Leadership, Trust and Online Communities.- Metacommunication Patterns in Online Communities.- Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities.- Analysis of Information Disclosure on a Social Networking Site.- Attribution of Identity in Autonomous Action of Remotely Operated Robot.- Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication.- Developing Believable Interactive Cultural Characters for Cross-Cultural Training.- Web 2.0: Emerging Challenges.- Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities.- User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence.- Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector.- The Innovation Architectures of Facebook.- Improving Personal Tagging Consistency through Visualization of Tag Relevancy.- “I Heard It on the Grapevine” – Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike.- Evaluation of User Reputation on YouTube.- Critical Success Factors for Web 2.0 – A Reference Framework.- User Innovation Networks and Research Challenges.- Web Interface for Designing and Sharing Sound Space.- Who Are the Web Composers?.- Social Adaptation of ERP Software: Tagging UI Elements.- Propagation Modeling and Analysis of Incidental Topics in Blogosphere.- Learning, Education and Culture.- The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills.- Learning Computer Science Fundamentals through Virtual Environments.- A Discussion of Video Capturing to Assist in Distance Learning.- The Whole Story: Retrieving Narratives for Cross-Cultural Understanding.- When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems.- The First Two W’s: Fostering Multicultural Awareness in Children.- Creating Community through the Use of a Class Wiki.- Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education.- Virtual Communities Adapted to the EHEA in an Enterprise Distance e-Learning Based Environment.- Evaluating the Social Dimension in Online Learning Communities.- Heuristics for Implementation of Wiki Technology in Higher Education Learning.- Mobile Phone Interfaces for Informal Education.- A Proposed Movie Recommendation Method Using Emotional Word Selection.- Cultural Prescription vs. User Perception of Information Architecture for Culture Centred Website: A Case Study on Muslim Online User.- Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students.- Online Games.- Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.- Cheating Behaviors in Online Gaming.- Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction.- EmoHeart: Automation of Expressive Communication of Emotions in Second Life.- Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame?.- Intercultural Competence Game That Fosters Metacognitive Agility and Reflection.- A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.- Uncanny as Usability Obstacle.- Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing.- Intercultural Socializing via Mobile Games for Backpackers.- Online Communities and Society.- Designing Inclusive Social Networks: A Participatory Approach.- City Ragas: Building an Intercultural Dialogue between People.- Are Online Communities Good for the Civic Audit of Public Spaces, Services, and Officers?.- Social Features in Online Communities for Healthcare Consumers – A Review.- Usability and User Acceptance for Personal Health Records: A Perspective from Healthcare Citizens.- Measuring E-Democracy Opportunities: A Global Perspective.- Ethnographic User Study and Concept Design for Chinese Migrant Workers’ Social Networks.- Medication Adherence among the Elderly and Technology Aids: Results from an Online Survey Study.