Interaction and Support for People with Sensory Impairments.- Technology Support for Analyzing User Interactions to Create User-Centered Interactions.- User-Centred Design and Literacy Tools for the Deaf.- Sign Language Recognition, Generation, and Modelling: A Research Effort with Applications in Deaf Communication.- Improving Static Print Design Readability Using Mobile Reading Filters.- ICT Services for Every Citizen: The Challenge of Gaps in User Knowledge.- Transmission of Acoustic Information of Percussion Instruments through Tactile Sensation Using Air-Jet Stimulation for Hearing Impaired Person.- Enabling People – Creating Inclusive Human-Computer Interactions.- A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users.- Applying Human-Centered Design to Rehabilitation Device.- Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments.- Design of an Assistance System for Elderly Based on Analyses of Needs and Acceptance.- Educational Sound Symbols for the Visually Impaired.- Accessing User Information for Use in Design.- Engineering User Centered Interaction Systems for Semantic Visualizations.- An Open Source Tool for Simulating a Variety of Vision Impairments in Developing Swing Applications.- Unexploited Resources in Interaction Design for Universal Access: People with Impairments as a Resource for Interaction Designers.- Older People and ICT: Towards Understanding Real-Life Usability and Experiences Created in Everyday Interactions with Interactive Technologies.- Interaction with Colored Graphical Representations on Braille Devices.- Living Labs as a Methodological Approach to Universal Access in Senior Design.- A UCD Approach towards the Design, Development and Assessment of Accessible Applications in a Large Scale European Integrated Project.- Older Users and Technology.- Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia.- The OASIS Concept.- Confronting the Transition: Improving Quality of Life for the Elderly with an Interactive Multisensory Environment–A Case Study.- Influences of Age and Experience on Web-Based Problem Solving Strategies.- An Application for Active Elderly Follow-Up Based on DVB-T Platforms.- Preliminary Study on Remote Assistance for People with Dementia at Home by Using Multi-media Contents.- Cognition, Age, and Web Browsing.- Towards an Account of Sensorimotor Knowledge in Inclusive Product Design.- A Touch Screen Button Size and Spacing Study with Older Adults.- Access Tool? Accelerating Treadmill? Technology and the Aging Population.- Use Cases Functionality of the OASIS HCI.- Keep It Simple! Assisting Older People with Mental and Physical Training.- RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly.- The Effects of Camera System on Caregivers’ Behaviors to Persons with Dementia.- A Function Based Approach towards Adaptive Interfaces for Elderly Users.- Interaction and Support for People with Cognitive Impairments.- Cognitive Chance Discovery.- Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?.- Distributed Intelligence and Scaffolding in Support of Cognitive Health.- Asperger Syndrome and Mobile Phone Behavior.- Age Related Cognitive Impairments and Diffusion of Assistive Web-Base Technologies.- Does Health Related Quality of Life Differ between People with Chronic Mental Illness Who Use Computers and Those Who Do Not?.- Cognitive Impairments, HCI and Daily Living.- Remote Conversation Support for People with Aphasia: Some Experiments and Lessons Learned.- Mobile Technology for People with Cognitive Disabilities and Their Caregivers – HCI Issues.- ESSE: Learning Disability Classification System for Autism and Dyslexia.- Coimagination Method: Communication Support System with Collected Images and Its Evaluation via Memory Task.- Intelligent Mobile Interaction: A Learning System for Mentally Disabled People (IMLIS).- Studying Point-Select-Drag Interaction Techniques for Older People with Cognitive Impairment.- Remote Reminiscence Talking and Scheduling Prompter for Individuals with Dementia Using Video Phone.- Design Knowledge and Approaches for Accessibility and Universal Access.- A Modern Integration of Cognitive and Computer Sciences.- Evolutionary Changes in the Traditional Ergonomics.- Affordance Conditions of Product Parts in User-Product Interaction.- Conformity Assessment in the Public Procurement of Accessible ICT.- Evaluation Framework towards All Inclusive Mainstream ICT.- Digital Design Mobile Virtual Laboratory Implementation: A Pragmatic Approach.- Eliciting Mental Models of User Methods for Product and Communications Design.- Functional Accessibility Testing Using Best Practices.- Web User Interface Design Strategy: Designing for Device Independence.- Inclusive Design for Ordinary Users in Extraordinary Circumstances.- Towards Open Access Accessibility Everywhere: The ÆGIS Concept.- On the Privacy-Preserving HCI Issues.- E-Inclusiveness and Digital Television in Europe – A Holistic Model.- Modelling Product-User Interaction for Inclusive Design.- Culture, Politeness and Directive Compliance.- A Harmonised Methodology towards Measuring Accessibility.- Interactive System to Assist Rehabilitation of Children.- A Framework for Remote User Evaluation of Accessibility and Usability of Websites.- Ergonomic Issues in the Material Re-use Process.- User Empowerment in Standardization.- Emotion Detection: Application of the Valence Arousal Space for Rapid Biological Usability Testing to Enhance Universal Access.- Teaching and Learning HCI.- Quantification of Accessibility: Guidance for More Objective Access Guidelines.- Visualizing Design Exclusion Predicted by Disability Data: A Mobile Phone Case Study.- Investigating Prior Experience and Product Learning through Novel Interface Interaction: A Pilot Study.- The Art of Cross-Cultural Design for Usability.- HCI Standards for Handicapped.- User Evaluation of Age-Centred Web Design Guidelines.